Archive for the 'Play' Category

Using Design Games article online

Monday, July 23rd, 2007

Last week at the lake was great, and a couple cool things happened in my absence:
» My article on using design games to help build consensus is finally up on Boxes and Arrows. The article shares and expands on ideas from my 2006 talk Game Changing: How you can transform client mindsets through play. The […]

The ThinkCube Innovation System

Friday, July 13th, 2007

Kes and Sue Sampanthar have launched ThinkCube - an innovation tool that is both simple and playful, and at the same time powerful and leads to profound insights. ThinkCube is the successor to the amazingly funny and useful Metamemes card game (you can see our team playing a lunchtime round of metamemes […]

Friday Fun - Is Google Worth Its Weight In Gold?

Friday, November 17th, 2006

That’s the title for a recent News.com story. But I couldn’t find a literal answer in the article, so I decided to calculate it myself.
First, there’s the question of how much Google weighs - so I started from the cliche that a company is its people:

Number of Google Employees

7,942

Average Weight: Male

189.8lbs

Average Weight: Female

162.9lbs

Price of Gold […]

Video of my IA Summit talk

Tuesday, May 2nd, 2006

So, Bryce Johnson has posted a 30 minute video of my talk at the IA Summit. (available in 28mb QuickTime or 20mb Windows Media)
While the talk is partly about using design games, I really liked Peterme’s summary that my talk was “about designers creating shared references with stakeholders in an effort to communicate the idea. […]

Prototyping from Concentrate

Tuesday, April 4th, 2006

From notes on the Games Developers Conference, Jesper Juul brings us this concentrated recap on prototyping:

The really recurrent topic was prototyping. Chaim Gingold and Chris Hecker (both at Maxis) made an excellent “advanced prototyping” lecture. Here are some characteristics of good prototypes:Testable, falsifiable (must make a claim), quick to make, relevant, surprising (feedback, upside, downside, […]

Game Changing - my IA Summit 2006 talk

Wednesday, March 29th, 2006

So, it was great to meet some bplusd readers in Vancouver at the IA Summit this past weekend. Here’s the slides for my talk, about building buy-in. Thanks to all the people who came up and gave me feedback later. Lots more ideas to unpack from this, but wanted to throw the slides up now.

Design Thinking Games

Wednesday, November 16th, 2005

In my quest for creating simple, pragmatic exercises that promote elements of design thinking, I’ve been looking at games as a core model.
I just submitted a conference proposal looking at games as a way to affect stakeholder mindsets, and am looking at how games provide an avenue for accomodating new perspectives that reframe individuals’ views.
Some […]