Archive for the 'Participatory Design' Category

Using Design Games article online

Monday, July 23rd, 2007

Last week at the lake was great, and a couple cool things happened in my absence:
ยป My article on using design games to help build consensus is finally up on Boxes and Arrows. The article shares and expands on ideas from my 2006 talk Game Changing: How you can transform client mindsets through play. The […]

I’m speaking at Adaptive Path’s UX Week

Wednesday, July 11th, 2007

Folks, it’s been public for a while but I haven’t talked about it here on bplusd - I’m speaking at one of the best user experience conferences around: Adaptive Path’s User Experience Week. When I was invited to join the program, I was thrilled - UX Week not only gathers together solid fundamentals, but pushes […]

The Conversational Sketching Toolkit

Wednesday, July 11th, 2007

Over at our work blog I’ve put up a brief introduction to our conversational sketching approach. This approach uses sketches not to define the solution—instead it defines the problem by surfacing different viewpoints, priorities, and agendas from stakeholders.
Sketching helps people articulate their frames, and sharing those perspectives as a group helps people reframe their thinking. […]

Project Touchstones - my IA Summit talk

Tuesday, March 27th, 2007

I’m still in Vegas, stayed an extra day for some client work, and now have a little downtime before my flight. Thought I’d share my deck for my talk - LukeW has the best summary I’ve seen so far…thanks Luke! Also, thanks to Bryce Johnson, who has posted audio of the talk.

EVENT: Accelerator Workshops - How Rapid Facilitation Gets Things Done in Days Instead of Weeks

Sunday, January 28th, 2007

I’m excited that my colleague Yvonne and I are going to be sharing some of our methods and practice at the upcoming IA Summit. Here’s what our one day session is going to cover:
Accelerator workshops compress work that could take weeks or even months into a matter of days. Using rapid facilitation techniques, practitioners can […]

Video of my IA Summit talk

Tuesday, May 2nd, 2006

So, Bryce Johnson has posted a 30 minute video of my talk at the IA Summit. (available in 28mb QuickTime or 20mb Windows Media)
While the talk is partly about using design games, I really liked Peterme’s summary that my talk was “about designers creating shared references with stakeholders in an effort to communicate the idea. […]

Hijack the Brand - Courtesy of GM

Monday, April 3rd, 2006

So, co-creation is cool. And there’s a certain kind of valuable market research from criticism. But Chevy’s new Tahoe / Apprentice tie-in might not be the co-creation Nirvana that some poor brand manager imagined. Imagine a Tahoe commercial, where anyone can choose the words that cut between product shots…now imagine if that tool was made […]

Co-creating unique value with customers

Friday, January 13th, 2006

This summary article from C.K. Prahalad is a quick introduction to his ideas in his book The Future of Competition.
Beyond b-school thinking on codesign, I need to take the time to compare with Liz Sanders style participatory design, like the things outlined in this paper: Contextmapping: experiences from practice (PDF). Interesting mashup potential here…