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Business + Design

Prototyping from Concentrate

From notes on the Games Developers Conference, Jesper Juul brings us this concentrated recap on prototyping:

The really recurrent topic was prototyping. Chaim Gingold and Chris Hecker (both at Maxis) made an excellent “advanced prototyping” lecture. Here are some characteristics of good prototypes:Testable, falsifiable (must make a claim), quick to make, relevant, surprising (feedback, upside, downside, inspiring), persuasive (a tool for at changing people’s mind at your team), prototypes ask questions.The hard thing is then decomposition: What part of your game can you prototype and how?Prototyping code must be agile and fast, but not robust, elegant, or optimal.Use toolkits, not frameworks (frameworks want to own the project).

This entry was posted on Tuesday, April 4th, 2006 at 8:28 pm and is filed under , , . You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.

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