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Business + Design

Design Thinking Games

In my quest for creating simple, pragmatic exercises that promote elements of design thinking, I’ve been looking at games as a core model.

I just submitted a conference proposal looking at games as a way to affect stakeholder mindsets, and am looking at how games provide an avenue for accomodating new perspectives that reframe individuals’ views.

Some other interesting work includes

So far, my favorite example is the Game Game, a game about designing games. I’ve started prototyping a product design game that I’m hoping will help me work out some of these ideas for design thinking.

To clarify: I’m not talking about learning from traditional games like Go or Quake, or socially aware games that are built to persuade for a variety of good causes, but specifically games that are created to facilitate design thinking…any pointers or thoughts? Have you ever used games to promote design thinking?

Update:
» Dave Pollard writes about a KMWorld presentation that touched on games as models of complex, real-life systems.
» Andrew Otwell reminds me that his Design Engaged microconference used games both years to promote collaboration and design thinking (and have fun).

This entry was posted on Wednesday, November 16th, 2005 at 1:40 pm and is filed under , . You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

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